GAME NAME: Mutant Mudds Super Challenge
DEVELOPER(S): Renegade Kid
PUBLISHER(S): Renegade Kid
PLATFORM(S): Nintendo 3DS
GENRE(S): Action, Adventure
RELEASE DATE(S): Mar 17, 2016
Now the real mudd-meet-water gauntlet begins, and it holds back no punches!
Mutant Mudds Super Challenge should not be considered a direct sequel to the original Nintendo eShop blockbuster hit, Mutant Mudds. If the sights, sounds, and gameplay from 2012 look and feel all too familiar, that’s because they are, for the most part. This could either be good or bad for you, depending if you wanted the original Mutant Mudds to continue on and see what the natural progression would be or not. But it does boast over 40 brand new levels, the toughest you’ve seen yet, and a franchise first: bosses to battle! And cross-buy between the Wii U and 3DS systems is a huge plus!
The original Mutant Mudds eased you in, helping you to develop your jumping and water combatant skills before it unleashed its most difficult courses. This is not the case in Super Challenge, for it assumes you’ve played and mastered the first adventure, and starts you right off where the first ended!
Besides its uninspired hub world layout, for me, Super Challenge is exactly what I wanted and lives up to its name in every way! No need to unlock Max’s super Water-gun, super water hover, or his super water jump pak. Max has access to all his greater abilities at the outset. Super Challenge will ask you to showcase all of Max’s and your abilities to the fullest; and I wouldn’t have it any other way!
When you’re able to bob and weave, grab all the 100 tokens, CDs, and other worthwhile hidden collectibles, while platforming through a level where death in all its many forms surrounds you, and against all odds you survived to get to the goal, you feel like you’ve climbed Mount Everest! A champion is you!
What I found unforgiving is Super Challenge’s messaging. It won’t tell you you’re a champion when you 100% a level. Oh no, how dare it! It’ll let you know when you failed, seemingly mocking you when you do!
If you miss time a jump, it’ll tell you by having Max fall forever. Got hit by its many enemies? Well, tough for you, you only have 1 second to get out of harm’s ways before you take more damage. Time’s up! Have you really died 20 times this level and not yet reached the halfway checkpoint!? Your total deaths, so far, are as stated! By the way, git gud because you’re being rekt’d!
I wouldn’t mind if Super Challenge told me I was failing, as long as it also highlighted my triumphs with some sort of victory animations, depending how I succeeded through the stage. There were occasions when I got to the goal while I collected everything 100%, or still had all 3 hearts, or much of the stage’s running timer remained. Never any cheers from Super Challenge, only boos and jeers! It’s like Super Challenge wants all your good feelings to be short lived. You’re left only with your own sheer determination as motivation to keep playing, and at times you may find yourself stuck-in-the-mudd.
The boss battles are much more fun when they’re less beat ’em up, and more focused on platforming! I love the addition of bosses, but unfortunately I suspect most will feel their frustration mounting during the boss encounters.
If this is your first time fending off the invading mudds, you’ll likely get frustrated at some point. Either you’ll want to try harder to finish the level, or after a few more hard fought tries, you’ll want to close your 3DS and come back to the game a little later. For veteran Mutant Mudd players, it’s an all-you-can-eat treat!
The levels are definitely fair enough, and I must say crafted very well, and gives you time to see what’s ahead, but you’ll still have to execute through what you see. A highly enjoyable, yet bone crushingly hard title, that continues from the end of the 2012 original and laughs at your defeats. Voilà, you have Mutant Mudds Super Challenge!